
Name: Lady Palutena, Goddess of Light
Universe: Kid Icarus
Game of Origin: Kid Icarus
Probability of Inclusion: High
Spoilers!

Name: Lady Palutena, Goddess of Light
Universe: Kid Icarus
Game of Origin: Kid Icarus
Probability of Inclusion: High
Spoilers!
Thanks, I appreciate it! While that actually sounds like a cool idea, writing CODEC calls would not really my forte. However, if someone would want to submit some, I’d be happy to publish them!

The Strobulb is an upgrade to Luigi’s flashlight in the new Luigi’s Mansion sequel: Dark Moon. Like in the first game, you must stun Luigi’s spectral adversaries with a flash of light before capturing them with the Poltergust vacuum. The ghosts are more powerful in this installment, so the flashlight was given this upgrade to assist the green plumber. As part of the upgrade, you’re able to charge up the light to allow it to cover a larger area so you can capture more ghosts in one attempt, allowing you to get larger rewards for your capture.
As a Smash Bros item, the Strobulb would function in a very similar manner to its appearance in Luigi’s Mansion. Players would carry it around in a manner similar to the gun-type items in the game. Tapping the attack button would cause it to perform a quick flash of light that would have the ability to momentarily halt the movement of opponents that were caught in the flash. This would have priority over all other attacks in the game, and would instantly cancel any physical or special attack. This would be justified by an animation where the opponent would hold up their hand (or nub) in front of their eyes to block the light. You could also charge up the flashlight so that it would cover a wider area of the battlefield, and would also cause anyone who was hit by the light to be temporarily stunned in a manner similar to their shield breaking (or getting hypnotized by Mewtwo).
*Keep in mind that fighters can not be stunned while in the air, so if someone comes at you while charging the Strobulb, your best defense would be to jump in the air and wait for the flash to initiate before performing your mid-air counterattack.

Originating from Kirby’s Air Ride, the patches are special power-ups that appear in City Trial. (Which I have written about as a concept for a new stage.) The Patches are used to upgrade your Air Ride machine for the challenge at the end of the City Trial game. In SSB, touching a Patch would automatically pick it up, much like a Star or a Mushroom. Their effects would be permanent unless the player carrying them would take enough damage or be knocked out. Their abilities would stack, meaning that you would not be limited to carrying an upgrade in just one stat, nor would you only be able to upgrade said stat one time. (In Air Ride, you can carry eighteen patches in each category, but for fairness’s sake, it should be limited to around three patches in SSB) Given their potential game-breaking bonuses, their appearance would not be common. Not all of the patches from the original game are pictured above, but I think that the ones I’ve chosen would work the best as items in SSB.
Top left: Charge - This would increase the charging speed of your Smash Attacks and Special Attacks.
Middle: Top Speed - This would increase the movement speed of your character, effecting both running and jumping.
Top Right: Weight - This would increase your character’s weight, effecting your ability to be launched, and also your fall speed.
Bottom Left: Offense Up - This would increase your attack, causing you to deal more percentage of damage with every attack.
Bottom Right: Defense Up - This would increase your defense, causing you to take less percentage of damage from every attack.
Inclusion of these patches would also mean that their negative versions would be included as well. With the negative patches, the colored areas of the patch are replaced by the color gray. They all have the opposite effects of the normal patches. The negative patches would appear more frequently if there were already a lot of patches being used by the players.
One other idea would be to have the super-rare All Up patch appear along with the ones I already mentioned. The All Up patch lives up to its name and upgrades every stat by one level. It is pictured below.

Life’s been kinda keeping me busy, but I still try to find the time to write a few ideas when I can. It’s good to hear from you again! I always really liked reading your posts!

Name: Dr. Ryuta Kawashima
Universe: Ours (He’s a real person!)
Game of Origin: Brain Age: Train Your Brain in Minutes a Day
Probability of inclusion: Low
Dr. Kawashima is a real-life Japanese neurologist who develop and also stars in the Brain Age games. He has also authored a book titled Train Your Brain: 60 Days to a Better Brain. In the Brain Age games, our low-poly Professor serves as your guide to the various puzzles that are meant to test your brain’s processing skills.
As an Assist Trophy, Kawashima’s head would appear floating in the background similar to the Andross AT from Brawl. Above him, in large floating boxes, would appear a simple math problem that needed an answer. In the foreground (the area that the characters stand on) would be a few floating targets displaying different numbers. Breaking the target with the correct answer on it would slightly heal a player’s damage, but breaking the target with the wrong answer would slightly damage the player. Kawashima would produce five random math problems before disappearing.
Can you think of any other ways he could work?
This one is such a spoiler that I can’t even give its name until you get into the post. Final chapter spoilers.
![]()
Name: Impa
Universe: Zelda
Game of Origin: The Legend of Zelda
Probability of inclusion: Moderate/High
Impa is a member of the Sheikah tribe, tasked by the ancient goddess Hylia to protect her future incarnation. She accompanies Zelda throughout Skyward Sword, protecting her while she attempts to purify herself in the springs of the Skyview and Earth Temples.
If the Skyward Sword variations of the Zelda Characters are used, Impa would possibly replace Sheik (raising her chance of inclusion). She would play a lot like Sheik, emphasizing speed and combo attacks over power, but having a few good knockout moves considering she’s a single character now.
Standard Special: Barrier, Impa erects a barrier, much like the one she used against Ghirahim at the Gate of Time. It would act as a ‘damaging shield’ to anyone who got near her. It could be held (much like fox’s reflector shield) and would allow her to cancel out physical attacks as well as projectiles. It could be held indefinitely to damage, but Impa would not be able to move while it was active, and it could be overpowered if too much damage is absorbed. Using the attack in mid air would slow her descent. It would completely cover her.
Side Special: Sheikah Grenade, Impa creates a small light blue orb and throws it. It could be angled much like Samus’ missiles. It would have less range but more damage/ knock back as it would explode on contact. It would be one of Impa’s better KO moves and be considered an ‘energy’ attack. The attack would be deceptively small considering the power it packs.
Up Special: Vanish, Impa’s up special would be pretty much identical to sheik’s vanish. But since Impa is a stand alone character, the vanish would damage when she first disappears, and the damage/knockback would be increased when she reappears as well.
Down Special: Sheikah Kick, Impa’s down special would be a mix between Ganondorf and Captain Falcon’s up and down specials. Impa would launch forward in a kick that would pull enemies in and at the end of her distance traveled she would launch the enemy with an explosion sending her a jump’s height into the air.
Impa’s standard attacks would be similar to Sheik’s in how they would primarily be composed of quick jabs and kicks. Impa would be one of the fastest characters and would be able to crouch and wall-jump (if those techniques are brought back). She would be very mobile and fast but also very light.
She’s more powerful than Sheik and her Special moves would pack a considerable “oomph” compared to Sheik as she could not transform to finish her oponents off with powerful attacks.
One of her taunts would feature her swinging her arm behind her and posing with her cloak draped over her shoulders.
Another taunt would feature her giving the serious look she gives Link the first time they meet.
Kirby’s Hat for Impa would feature Impa’s makeup on Kirby as well as Impa’s braid.